Sunday, November 27, 2005

First Revision Follies?

Ok, so now the Xbox 360 is out, and everyone is over the big rush to get it, was it really worth that much money, and the wait? Sure, this system is VERY impressive, what with it's Triple Core G5 based processor, with each 3.2Ghz core being dual threaded; it's 512 MB of GDDR 3 RAM; and, Custom ATI graphics chips which will be unmatched in the PC market for months, but is it worth $499 CDN for the console?

Yes, this is one impressive machine indeed, but being a first revision, it does have it's follies. Now I'm not saying that you shouldn't go out and buy one now because of these problems, by all means, form your own opions. I am just trying to inform the general population of the dangers of buying ANY first revision console.
If we think to late '00 when the PlayStation 2 was released, we will remember the problems that this console had. The very first revision of the PlayStation 2 had serious DISC READ ERRORS, which Sony refused to acknowledge.
Back in 1999, on September 9th, Sega released it's successor to the Saturn, the Dreamcast. This system's follies actually caused it to fail miserably. It's main problem: INEFFECTIVE COPY PROTECTION. This allowed you to play burned games with no mod chip required. At the time of the Dreamcast, Sony had already announced it's PlayStation 2, which everyone was wating for.
Microsoft's Xbox even had it's follies. This system would give DISC READ ERRORS as well.
The Xbox 360 is not exempt from the First Rivision jitters either. This console has it's fair share of follies as well. A few of the consoles SCRATCH DISCS IN THE DRIVE and a few have a serious problem with HEAT, rumored to come from the external power supply.
I believe that all consoles have their own good, but unfortunatly, they have their bad as well. The first revision of any console shouldn't be purchased, especially for the price. Most first revisions have problems that are very frustrating. These problems wouldn't exist if video game companies would spend more time testing and troubleshooting the hardware before they ship the product to stores.

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